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Elf Creek Games Merchants of The Dark Road - Standard Version

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When your wagon is full of heroes and goods you need to head over to the travel location of the city. This is where you score your points or coins. But in doing so it activates a kind of mini game which can involve all players at the table.

Each turn starts with a choice, and it’s not an easy choice. You have three dice to select from. These dice have different abilities but also determine how far you can move around the board. One die allows you to craft a free item, another gives you a lantern letting you use illuminated dice, and the last one gives you money or allows you to manipulate the market. Ennek ellenére nekem maga a játékmenet is nagyon tetszik, én imádok minden egyes részletet, semmit sem vennék ki belőle. Mindent amit írtál meg tudnék cáfolni az én szemszögemből, de kinek mi a véleménye, és kinek mi tetszik. Nem baj ha van ilyen komment is, és olyan is. Én a ki- bepakolást egyáltalán nem élem meg horrornak, nekem a játékélmény része, kifejezetten szeretem. ( De én egy Bitoku-t is szívesen pakolgatok ki-be, ez nekem sosem probéma. Megértem, ha másnak az.) szerintem ez egy tematikus, és nagyon hangulatos játék. Ha valakinek szempont a játék kinézete, szerintem ebben nem fog csalódni.Igen, úgy tűnik eléggé más volt a tapasztalatunk a játékkal, de nincs ezzel semmi baj. Én teljesen mást kerestem benne, mint amit kaptam és emiatt nagy csalódás volt. Nem is akarlak meggyőzni, hogy miért éreztem pár dolgot feleslegesnek, csak elmondtam a véleményem, de ezeket az érzéseket csak erősítették bennem a játékalkalmak. The city in Merchants of the Dark Road, also offers a few other hotspots for you to explore if the number shown on the dice allows you to. There are also 4 bonus locations to visit, these will require you to use an illuminated die which you can acquire in various ways but will reward you with a bonus for doing so.

Atmospheric and challenging, with a sense of jeopardy and derring-do that you don’t usually get in commercially themed games. In addition, most advertising networks offer you a way to opt out of targeted advertising. If you would like to find out more information, please visit http://www.aboutads.info/choices/or http://www.youronlinechoices.com. Egy nagyon feelinges játék, egyből beszippant, viszont interakció az a 0 -val egyenlő ( ugye eldöntheted ,hogy utazol-e a másikkal , ha ő utazik ) viszont nagyon jó a mechanika , a mágneses kerék :) nem vagyok a solitaire játék kedvelő de a játék deluxának méltó helye van a polcon Funnily enough, the shortcut, despite being more expensive and lit up like a Christmas tree, is equally as dangerous as the perilous path. Only the rewards are greater.The merchant who activated the travel action will state an area from 6 locations, then invite all other players to join you. If you have heroes or commissions that match that area, then you can join them. It gives you the chance to score without using your turn, so some forward thinking and pre-planning can really pay off. Nem feltétlenül csak megvédeni, azért is reagáltam azokra amiket írtál, hogy legyen több vélemény is a játéknál. Ha esetleg valaki olvassa, akkor lássa más megközelítésből is. Sajnos sokat látom, hogy valaki egy komment alapján elkönyveli, hogy egy játék nem jó. Sőt, továbbadja az infót saját tapasztalat nélkül. Like all other actions within Merchants of the Dark Road, this one starts with a choice. This time you’re deciding between using the perilous unlit path. Or, if you have enough lanterns, create a shortcut by lighting a new path in the darkness. This dice-action-move mechanic is what really makes The Merchants of the Dark Road stand out. It’s an excellent little puzzle that you have to ruminate on every turn – rewarding players who can think ahead and plan out how they want their turns to play out far in advance. Not only do you have to think through where you are going to want to move to (both now and in the future) when you move dice up into the dice slots, you are going to have to think about what actions you are going to want to try and accomplish (both with your dice and where you will have moved), and that leads to all sorts of fun interconnected and conditional analysis to constantly be chewing on during other people’s turns. Along with everything else, Merchants of the Dark Road creates such interesting decision space. No matter what type of gamer you are, there’s something in here for you.

This starts with getting items – done through the store, the die ability, or exploring the ruins. Then, you’ll need to sell these newly acquired items. De megértem, hogy úgy érzed meg kell védened a kedvenc játékod 😅 Nem is kötekedni akartam, csak egy más nézőpontot nyújtani, örülök ha te jól szórakozol vele! Let’s start this review by highlighting one of the game’s best features: end game scoring. Players win by having the highest score at the end of the game; however, the base score is the lowest of either the amount of money the player has or the prestige the player has managed to accumulate. Any victory points gained from good deeds are added to the base score to get the final score. While Merchants of the Dark Road is not the first game to use this sort of scoring by any means, it is (in my opinion) a critically underused scoring mechanism and a welcome addition here.Merchants of the Dark Road comes with a booklet with solo play rules and two 4 game long campaigns/adventures. The solo rules were ok/on par for what I expect from a solo mode in a normally competitive game: the solo opponent (the Private Concern) feels very random in its actions and whether or not it will be a challenge from game to game. The campaigns/adventures seem like a fun idea, but some of the special objectives seem not just hard but entirely unrealistic.

Ez csak engem fogott meg ennyire vagy nem nagyon volt hírverés körülötte és azért nincs még egy hozzászólás se? :D

Similar, but worse, when it came to unnecessarily lengthening playtime and turning the game into a slog, were players who didn’t think through what they wanted to do until it was actually their turn. While the nested weave of interconnection between the actions and movement that will result from you making a simple selection of a die is awesome, you really need players who are going to think through all of that on other people’s turns. I’ve had what should have been snappy 1-2 hour games turn into all night affairs because certain players would only think through their possible actions on their turns. I didn’t even bother to try playing this game with anyone I know who are normally inclined to suffer analysis paralysis – and I wouldn’t suggest this game to anyone who is inclined to have analysis paralysis, or has such a person in their core game group. Published by Elf Creek Games and designed by Brian Suhre and some great artwork from Andrew Bosley, sees 1-4 players taking on the role of merchant traders. You will move around the city board in a rondel style movement trying to recruit hero’s and buying goods from the bazaar to join you on your travels. Collect commissions before travelling to one of six locations and deliver your accompanying heroes and collected goods to score points and coins. Minap néztem a prototípusról egy playthrough videót és nagyon érdekesek a mechanikák és valami gyönyörű az egész játék. Van benne kis lapkalerakós-tetrisezős rész, A-ból B-be szállítós és rondel mechanika is. Tematikában is elég erős, mert a kereskedő aspektus is elég jól átjön, avagy vegyél olcsón adj el drágábban.

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